

Reality is dominated by malevolent mega-corporations who have privatised every sector of human life, and the Metaverse is fraught with danger, intrigue and corruption. The term metaverse was coined by Neil Stephenson in his 1992 novel Snow Crash, a speculative epic whose action takes place in two parallel worlds – primary, physical "Reality", and the online, virtual "Metaverse" existing alongside it. The unseen 'slow violence' that affects millions.Social cryptomnesia: How societies steal ideas.Generational amnesia: The memory loss that harms the planet.Indeed, much ink (or rather, many a pixel) has recently been spilled over precisely this question – what is a metaverse? And is it a good thing?īut let's explore these questions by asking a more fundamental, and lexical one (a meta-question, if you will): what does the expression meta mean, and what does it symbolise? And what does that have to do with Facebook's new name and vision? Worlds such as this already exist, with games like Minecraft, Roblox and Second Life, which to varying degrees merit the name of "metaverse", depending on whom you ask and how it’s being defined.

Meta’s metaverse will apparently entail augmented, virtual and mixed reality technologies, to effectuate an immersive online experience – an " embodied internet", where users are not just scrolling, posting and commenting, but interacting in a fully-realised computer-generated world. In the wake of Facebook's recent rebranding, we've been hearing a lot about the word meta.įreed from its usual role in English as a prefix in words like "metaphor", "metastasise" and "metamorphosis", it now stands alone as a proper noun, the new name of a social media monolith with the self-declared purpose of ushering its users into the "metaverse".
